SRP
GOLF ASSOCIATION |
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Oakwood
Two-Person Scramble
SRPGA GOLF TOURNAMENTSaturday,
December 4, 2004
Sign-up Deadline: Wednesday, November 24, 2004 5:00 p.m. |
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Fees: |
Play |
$55 per player (includes green fees, prize fund, skill prizes, cart, range balls, and tax) |
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Team Auction |
Each teams pays an initial $50 for itself. A live auction will be held after the dinner. Bidding increments for teams must be at least $10. For example, the first bid in the live auction must be at least $60. A notice will go out with team pairings sheet around November 29, 2004 |
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Carts |
Included |
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Skins |
$10 per team (optional). Sign up at the pro shop before the round and pay after you play. |
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Format:
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Louisiana Scramble (see attached sheets). 8:00 am shotgun start. Please arrive 45 minutes prior to start. This is a CLOSED tournament, so only SRPGA members with established handicaps may play. |
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Directors:
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Kirk Hooper, EVS104, 602-236-6206 Nolan Fletcher, WVS204, 809-7959 |
Additional copies of this flyer are available on our
web sites at http://www.srpgolf.com/. |
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Pro
and Location:
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Kevin Connole, 480-895-1159 9532 East Riggs Road Sun Lakes, AZ 85248 |
How to Get There From PAB, take I-10 south to Riggs Rd. Go east to Robson Blvd. Go north about one mile to the clubhouse and pro shop. Maps On Us says their address is about 20.2 miles from PAB, and estimates about 30 minutes to get there from PAB. (http://www1.MapsOnUs.com). |
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Driving
Range:
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Grass; no restrictions |
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Pairing: Indicate your team member. ¨ Pay to: Project Golf Association or SRPGA
Tournament: Put Oakwood
on the check. |
Pay by CHECK ONLY, absolutely no cash. Send to: Kirk Hooper EVS104 or,
P.O. Box 52025 Phoenix, AZ 85072-2025 |
NOTE: Dress code in
effect. DENIM JEANS AND DENIM SHORTS WILL NOT BE ALLOWED. Collared
shirt. Soft spikes only.
SALT RIVER PROJECT
GOLF ASSOCIATION
T |
he
tournament will be played as two-person teams. Each team records only one score
per hole on their card.
Tee shot. The two partners each hit a tee shot.
Next shots. The partner with the poorer drive moves his ball to
the spot (within one club length) where his partner’s ball stopped. [NOTE: It
is not mandatory for one partner to
move his ball to the other’s location.] They both hit their second shots from
this more desirable location. After they have hit their second shots, they
again select the best location of the two and both hit from there and hit third
shots. This procedure continues until one team member is in the cup.
Picking up. The other partner may pick up unless he can still
improve the team score.
Putting tips. Before putting, a marker should be placed next to
your ball in case you miss the putt, in which case your partner would try from
the same spot. You may also “tap in” a putt to speed up play instead of
marking—your partner can still improve the team score; no penalty.
Improve Lies. Lies may be improved one club length anywhere on
the course except in hazards, OB, or on
greens (cannot bring back in bounds if you are one club length out of
bounds).
Hitting order. Either partner may hit first on any given shot or
putt.
An example of play. Both partners hit a tee shot on a 200-yard par 3
hole. Sam hits his tee shot onto the green 20 feet from the pin. Partner Dave
hit into the greenside trap. Dave picks his ball out of the trap while Sam
eye’s the putt. Sam misses the putt and taps it in. Dave then eye’s the same 20
foot putt and makes it, improving the team score to 2, which is the score
marked on the card for that hole.
Out of bounds. Shots out of bounds or in water hazards cost you
nothing unless your partner is also in trouble on the same shot. You cannot improve your lie out of bounds by
one club length so you are in bounds.
Handicaps.
Refer to the
following sheet titled 2004 Oakwood Scramble Handicapping for details on team
handicap calculations.
A live team auction will be held after the dinner at the Annual Banquet. Winning bidders need to be present at the banquet to pay for the team. You may bid on any team you want, including your own, and on as many teams as you want. If someone else is successful in buying your team, you have the right to purchase one-half interest by paying them one-half of what they had to pay for your team. This one-half purchase right must be exercised before the tee time of the owner(s) of record. If the team you own finishes first or second, you receive a portion of the pool (see note below). Only the owner of record is paid—you must collect from the owner if buying a team as a group.
Bidding. All teams are required to pay $50.00 into the calcutta pool. This is considered the first bid for the team. Bidding increments must be a minimum of $10.00. For example, the second bid must be at least $60.00. If the second bid was $60.00, then the third bid must be at least $70.00. The highest bidder must pay cash or check immediately.
Payout. Each flight pool is distributed to the owner of record of the first
and second place teams on a 70-30 percent basis. Ties: If two teams tie for first place, scorecards will be matched
to determine the winner and second place. If more than two teams tie, the pool
for that flight will be divided equally among the tied teams. In case of ties
for second place (with no ties for first), the 30 percent of the flight pool is
divided equally among the tied teams.
2004 Oakwood Scramble Team
Handicapping
We have used a “different” handicapping system the past two years and it has garnered just as much concern as the old system. Lower handicappers prefer the new system, higher handicappers generally prefer the old system. In the spirit of trying to be fair in “keeping the playing field level” (especially with this much money at stake), we will go back to the old system this year (and maybe next). We will also try to arrange the flights to minimize the stroke spread in each flight, although this is not always easy to do.
As a reminder to all, with the old system there can be a maximum of 7 strokes difference in the handicaps of the team members. The two handicaps are added together and the sum is divided by 2. That result will then be the team handicap.
Example: Player 1 handicap is 10. Player 2 handicap is 20, but this will be capped at 17 (10 + 7 = 17). 10 plus 17 = 27, 27 divided by 2 = 13.5, so the team handicap is 13.5